Adaptive Arcade: Level Up Your Library
Wednesday, November 4, 2026
2pm Eastern (11am Pacific | 12pm Mountain | 1pm Central)
Register: https://us06web.zoom.us/webinar/register/WN_1Ecuk_GgTJ61o6p2tCWvlQ
Description:
Are you enthusiastic about video games and excited to share that passion with others? Have you been interested in bringing accessible gaming to your library but are unsure of where to begin? Discover the latest advancements in assistive technology, including a demonstration of cutting-edge adaptive video game controllers and 3D-printables you can use for library programming and circulation. Learn about the steps taken by Vicki Karlovsky at the Deerfield Public Library (IL) to incorporate accessible gaming into the community. Hear from award-winning disability advocate Steven Spohn about why gaming accessibility is so important and how libraries can be a critical resource for disabled gamers. Leave with the knowledge and resources to confidently establish an adaptive gaming initiative of your own and help make your library a safe and welcoming space for everyone to game.
Objectives:
About the Presenters:
Vicki Karlovsky is the co-founder of SV Accessibility and the former Inclusion Coordinator at the Deerfield Public Library in Deerfield, IL. With 15 years of library experience under her belt, she has cultivated community partnerships with local nonprofit organizations and developed and implemented numerous library programming and service initiatives for seniors and disabled adults. She earned a master’s degree in social work and is passionate about bringing libraries and social work together.
Steven Spohn, “Gaming's Disruptor of Limits,” doesn’t just play games—he rewrites the rules. As Director of the Nancy Lieberman Back to Life Center, and co-founder of SV Accessibility, he’s raised millions to empower players with disabilities, proving that accessibility isn’t just ethical—it’s critical. Through partnerships with industry giants like Microsoft, Sony, and EA, Steven has driven award-winning innovations that make gaming more inclusive for over 50 million disabled players in the U.S. Diagnosed with spinal muscular atrophy (SMA), a progressive and terminal disease, Steven has turned personal challenges into a powerful force for industry-wide change. His work has earned recognition from Forbes, The New York Times, and CNN, along with awards from the Video Game Awards, GDC, and beyond. As Steven says, “Accessibility isn’t about doing what’s easy—it’s about doing what’s right. And when you get it right, everyone wins.”
Launched in 2010 and named in honor of one of our founding members, Pat Carterette, the Carterette Webinar Series highlights trends, innovations, and best practices in libraries.
Sessions are free, open to all, and approved for one Georgia continuing education contact hour.
With the permission of the presenters, Carterette Series Webinars are recorded and posted in our archives within two weeks of the live presentations. Continuing education (CE) credit is not provided for viewing the recording of a webinar.
Please visit our archived sessions page to find recordings of previous Carterette Series Webinars.
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For assistance or more information, please email us at carteretteserieswebinars@georgialibraryassociation.org
Carterette Series Webinars Planning Team
Ashley Dupuy
Michelle Lee
Emily Williams